A Fistful of 64
11 November 2018
C64 news all the way for this update with a few more or less related kung fu, as a lot of things have piled up recently so its time to sort it all out.
Looong ago, a demo which Atlantis was preparing for Datastorm was not released but instead a cunningly titled short demo called '@' was produced on the spot. However, the actual demo we were working on was not ready for X party neither as everyone got busy with beer tasting season. Instead another demo called 'Xcusemo' was finished at the last moment and presented at the party. Congrats to all involved for actually seeing this one till the end and doing such a great work in a rather short time frame as well.
Between us, I think it rocks socks off and other stuff too.
For those C64unready - watch the video here
Meanwhile at 'X Party', ATL guys have sneaked in and presented my hi-res c64 entry called 'Sabotage', imagining it to be a loading screen for some game where sharp objects are used a plenty.
Also, I had an mc submission for the Arok party some months ago called 'Blue Eyes'.
More recently, I did a PETSCII called 'Alcools' for a Petscii Disk Cover compo . All the works from this compo are on display at the Finnish Museum of Gaming until January next year so these cool cats went a long way to scratch that record. Awesome compo btw, with many great entries, definitely check it out as it is one of the best PETSCII collections in one place that I've seen in a long time.
...and while we're at Syntax, I have illustrated disk covers for issue #68 of the Vandalism news which was presented at the party, courtesy of Onslaught/Offence with thy latest news coverage/party reports and all sorts of goodies from ye olde C64 scene (6 disk sides edition spiffy!). Catch them all!
Other C64 related news; I've finished the manual design/illustrations for a game called 'Outrage' , soon to be published by both Protovision & Psytronik, another box/manual and related goodies for a MULE like strategy game called 'Space Moguls' (Protovision) and also a box for yet another awesome C64 game called 'Guy in a vest' by Antonio Savona, creator of Planet Golf and a coder behind a recent port of l'Abbaye des Morts. This guy and his vest will be published by Psytronik and RGCD. Since these games are not out yet I won't spoil much. here's just a smallest billboard possible. More words or pictures about these three as soon as they are released.
After some good dose of pixel things and all sorts of limit this and that, it was nice to paint something without restrictions for a change so here's my favorite pastime called 'Swamp Surfing', also sent to 'Demosplash' party.
For more paint, point yer olde eyeballs in general direction of a piratey illustration protecting the lair of Onslaught. Arrrr.
Now some printing news, the next installment of 8BIT Annual series, being 2019 edition, is already planned and I'm done with the cover illustration but I won't spoil it much (again), just a little skull to peep at as skulls are a peeping must!
As for the 2018 edition of this magazine, it is finally straight outta print house so here's a pic of that, courtesy of 8bitannual chaps. I'm still waiting to put my grubby tentacles around this issue, could take a whole year to read all that with 200+ pages or so.
And the last bit of news is very important to me as I knew this game would happen one day as the prophecy have foretold looong time ago. Well, maybe you noticed a little web game here called 'Judge Dredd in the House of Death', a simple dice throwing adventure game based on the old 'dicemen' series from the late 80s. I always felt that this game would be perfect on C64 so the graphics were always drawn in this fashion (actually 0xpaint then more recently Pixcen). After talking with ATL/SNAQZ chaps, namely Snabel (music) and QzeroW (code) about working on some C64 game(s) in the future, I briefly mentioned this game also as something that could work nicely and to my surprise they loved the idea!
So now that the X Party is over, we can slowly *judge* this one out so more news about it next time...
to be continued...