03 May 2018
"And me, I'm in a rock'n'roll band", well I've joined a C64 demo group believe you me not, Dr. Science invited me to join Atlantis demo group so it was an offer I could not refuse. Really happy to join these talented folks so have no clue what am I to do there except (perhaps) to break things. But, we are working already on a demo to be presented in August at Datastorm party so already got some multicolor pixels running around for August... ;)
Consequently I made a little game with Great Fuji as I needed to draw that demon goatcat with MSX palette anyway so you can play it in yer oldest browser right here.
And some more C64 news, the peoples behind them Digital Talk magazine have just issued their 102 disk mag as they are celebrating 25 fricken years of swapping beer coasters sized floppies! I was happy to provide a cover for it once more so here is a toast to another 25 years, cheers! ッ
Now ZX front, since SQIJ for ZX is finished, I made a tape cover, the most dangerous action game should appear at Psytronik shop soon so save them pennies for the occasion.
But also, Sokurah has seemingly acquired some of them Taito boards to do an arcade version of this superhit so the characters now enjoy sharing 16 colors which was really nice to work with. Released for prompt perusal right here to insert coins at.
Now onto ZX Next, Warhawk graphics are done (notwithstanding all possible changes) but the game is still Wip. Jim and Flash have decided to do another one in the meantime called 'Baggers in Space', reminiscence of Jetpac and H.E.R.O, so I'm back at graphics and spacefractal at music. These two games will be presented (at least a few playable levels) at Revival party on May 19 and 20, Sokurah be there too but he might steal your beer.
Also, did a cover for 8bit annual magazine which recently ran a kickstarter so that 200+pages of 8bit gaming previews/reviews and interviews galore should appear soon and at the same time the same people on the same channel are organizing the dev compo for all the 8bit coders out there to present their work. Methinks one of the *prizes* would be your game painted by yours truly here or somesuch. ✌
And lastly (pheew), my buddy spacefractal is making a desktop game (could be android too) called PowerUp Elevation so I'm helping with graphics along the way. It is seemingly a remaster of some old Amiga game but it has birds or chickens..and spikes..and elevators. It is really fun and quite challenging game as well, you'll love smashing your monitor while playing it (easy and pro mode included)! 🐤
Well, so far 2108 indeed even better than 2017 so go figure... ;)
13 December 2017
It's been a while since anything was posted but there was a lot of work done so here's the brief..
Item 1 - Doctor Who adventure game, this one took a while to make but its finally done and ready, it has Krotons who function permanently until they exhaust! ⋆
Item 2 - Galencia C64 by Jason Aldred has just seen a physical box release (tape, cartridge/floppy as well) on protovision. I ended up doing the package design for this game because the cat was insisting on it vehemently. The results are nice and comfy so check that out pronto... ⋆
Item 3 - I won the first place at Demosplash ANSI/ASCII competition this year with my Caravaggio ANSI piece. It was my first ever solo submission to any compo as I'm mostly not aware of such or just plain too late, so this win is ever more sweeeeeeet. Also got two Petscii pieces in csdb petscii compo, namely olde Lario and Eldorado which now has a proper animated sequence for ye olde C64 (thanks to TheRyk and Asterion). ❤
Item 4 - Digital Talk, a German C64 diskmag is almost done with final touches on the Holiday 101 issue. This number has an interview with Jason of Galencia so I ended up doing the disk package and some menu /loading screen graphics. As the story goes, Jason decided to code a little intro so the graphics was refitted to the new design and the result is really great (not posting it as it is a surprise, also must mention a great dir art by this guy - Logiker), grab it out on Dec 26 or so and support a great magazine. ⋆
Item 5 - It would be a sacrilege not to mention this oddity called SQIJ which was apparently some low budget release back in the day for C64 (never heard of it before, tbh) and since Sokurah has decided to bring it on ZX methought a nice and dangerous ZX loading screen is in order, especially for a game that otherwise looks rather innocent and fluffy! ⋆
Item 6 -Work in progress, Warhawk for ZX Spectrum Next. This machine has just seen a first batch delivery to kickstarter backers and since Flash (we did Warhawk on DS years ago) had the devkit already, we did a whole bunch of work so far in bringing this shmup to this rather curious machinery of yore. Still working on it but check from time to time my twitter or that of Flash for up-a-dates. ⋆
So..yep, this year was nice and busy and all, hopefully 2018 will be as interesting. I am currently working on a game which might take a while but next time more information about that. Happy Holidays everyone! ✲
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