13 July 2017
Great news incoming via telegraph service, Lupus in Fabula has been released on Steam, you can find it HERE
Now go Get some Renaissance promptly (or get medieval)!
Latest changes have included a support for Stick control and some major cleaning up!
Additionally, 15 achievements are added for the Steam version.
For the first week, the game is 10% off the regular price across Steam, GameJolt and Itch so get it at yer olde favorite market.
Also, Avida Dollars is now 1.0.1 with added Stick control for yer olde gamepads as well besides some other additions.
And finally, check out some Art section for some latest fancypantsy ANSI/PETSCII/PANTS haberdashery, not to mention the superificious web SID player.
And major thanx to me buddy Spacefractal for numerous tests on Fabula! ♥
04 July 2016
The game is done! A year and a half since I started testing the concept, it is finally out of my program files and into the wide world of program files. It is available on itch.io site right here.
I'm happy with it, verily. Check the game and if you like, consider voting for it on ye olde Greenlight as it has been stuck in there as a monk in a wine cellar, in a status quo of a sort.
As they say, Bibamus!
05 June 2016
OK, so the game is close to be finished, it's up on the Greenlight right now so all the good spirits may click those 'Yes' buttons several times and get the Universe into the proper order once more. There is much else to do though, testing on 3 different OS and controller as well but it's getting there. Not so long now. ;)
13 February 2016
Blimey! Time pass by but I didn't abandon the work yet. I know it said 'September' to be release date but which year I'm not so sure (hopefully this one will do). Anyways, a lot of hardware issues with win10 got me to slow things down (took a loong break) but now the problems are fixed so I can slowly progress with some work on Fabula.
Yep, there has been some work done and a bunch of new ideas added, might call them 'feature creep' but I like them and gonna keep feature creeping until the engine explodes. Heck, the game itself is using a lot of resources and there is no way around it but to actually put them all in the pot. Frankly, I would rather do that than cut the game to pieces just to keep things 'simple' or whatever design mantra might ask for (screw those anyway).
So, until some further stuff to show, which will likely appear on Twitter rather than here (images and such), have a nice Friday the 13th.
26 June 2015
Lupus in Fabula is an adventure game with lite puzzles (medieval-fantasy-fable-puzzle-thing, technically someplace between Middle Ages bestiary, Francois Rabelais, Brueghel (the Younger!) paintings, Black Adder and Lost in Space).
In game, you control two characters who, by terrible chance of magic misfire of the sort (to be explained at the end), must work together to escape the series of incommodious dungeons and their seldom friendly inhabitants, while promoting friendship among different species. At the same time they are under observation by an alien gang and a raven, who seem to be rather interested in progress of the unfortunate duo.
The game will be available for Win/OSX/Linux and shalt sport gamepad support as well. The total amount of levels is 21 where the first 20 are stages of various length but the last, 21st level, takes place in a village where a bunch of quests and medieval problematicks must be endured and fixed before the tale is wrapped up.
I'm hoping to be done with it at/or about September if all goes well.