Lupus in Fabula - Steam

13 July 2017

Great news incoming via telegraph service, Lupus in Fabula has been released on Steam, you can find it HERE

Now go Get some Renaissance promptly (or get medieval)!

Latest changes have included a support for Stick control and some major cleaning up!

Additionally, 15 achievements are added for the Steam version.

For the first week, the game is 10% off the regular price across Steam, GameJolt and Itch so get it at yer olde favorite market.

Also, Avida Dollars is now 1.0.1 with added Stick control for yer olde gamepads as well besides some other additions.

And finally, check out some Art section for some latest fancypantsy ANSI/PETSCII/PANTS haberdashery, not to mention the superificious web SID player.

And major thanx to me buddy Spacefractal for numerous tests on Fabula! ♥

Posted at 12:25 in lupus

Het is klaar (no, not hat)!

04 July 2016

The game is done! A year and a half since I started testing the concept, it is finally out of my program files and into the wide world of program files. It is available on site right here.

I'm happy with it, verily. Check the game and if you like, consider voting for it on ye olde Greenlight as it has been stuck in there as a monk in a wine cellar, in a status quo of a sort.

As they say, Bibamus!

Posted at 14:03 in lupus


05 June 2016

OK, so the game is close to be finished, it's up on the Greenlight right now so all the good spirits may click those 'Yes' buttons several times and get the Universe into the proper order once more. There is much else to do though, testing on 3 different OS and controller as well but it's getting there. Not so long now. ;)

Posted at 16:10 in lupus


13 February 2016

Blimey! Time pass by but I didn't abandon the work yet. I know it said 'September' to be release date but which year I'm not so sure (hopefully this one will do). Anyways, a lot of hardware issues with win10 got me to slow things down (took a loong break) but now the problems are fixed so I can slowly progress with some work on Fabula.

Yep, there has been some work done and a bunch of new ideas added, might call them 'feature creep' but I like them and gonna keep feature creeping until the engine explodes. Heck, the game itself is using a lot of resources and there is no way around it but to actually put them all in the pot. Frankly, I would rather do that than cut the game to pieces just to keep things 'simple' or whatever design mantra might ask for (screw those anyway).

So, until some further stuff to show, which will likely appear on Twitter rather than here (images and such), have a nice Friday the 13th.

Posted at 21:55 in lupus

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