11 November 2018
C64 news all the way for this update with a few more or less related kung fu, as a lot of things have piled up recently so its time to sort it all out.
Looong ago, a demo which Atlantis was preparing for Datastorm was not released but instead a cunningly titled short demo called '@' was produced on the spot. However, the actual demo we were working on was not ready for X party neither as everyone got busy with beer tasting season. Instead another demo called 'Xcusemo' was finished at the last moment and presented at the party. Congrats to all involved for actually seeing this one till the end and doing such a great work in a rather short time frame as well.
Between us, I think it rocks socks off and other stuff too.
For those C64unready - watch the video here
Meanwhile at 'X Party', ATL guys have sneaked in and presented my hi-res c64 entry called 'Sabotage', imagining it to be a loading screen for some game where sharp objects are used a plenty.
Also, I had an mc submission for the Arok party some months ago called 'Blue Eyes'.
More recently, I did a PETSCII called 'Alcools' for a Petscii Disk Cover compo . All the works from this compo are on display at the Finnish Museum of Gaming until January next year so these cool cats went a long way to scratch that record. Awesome compo btw, with many great entries, definitely check it out as it is one of the best PETSCII collections in one place that I've seen in a long time.
...and while we're at Syntax, I have illustrated disk covers for issue #68 of the Vandalism news which was presented at the party, courtesy of Onslaught/Offence with thy latest news coverage/party reports and all sorts of goodies from ye olde C64 scene (6 disk sides edition spiffy!). Catch them all!
Other C64 related news; I've finished the manual design/illustrations for a game called 'Outrage' , soon to be published by both Protovision & Psytronik, another box/manual and related goodies for a MULE like strategy game called 'Space Moguls' (Protovision) and also a box for yet another awesome C64 game called 'Guy in a vest' by Antonio Savona, creator of Planet Golf and a coder behind a recent port of l'Abbaye des Morts. This guy and his vest will be published by Psytronik and RGCD. Since these games are not out yet I won't spoil much. here's just a smallest billboard possible. More words or pictures about these three as soon as they are released.
After some good dose of pixel things and all sorts of limit this and that, it was nice to paint something without restrictions for a change so here's my favorite pastime called 'Swamp Surfing', also sent to 'Demosplash' party.
For more paint, point yer olde eyeballs in general direction of a piratey illustration protecting the lair of Onslaught. Arrrr.
Now some printing news, the next instalment of 8BIT Annual series, being 2019 edition, is already planned and I'm done with the cover illustration but I won't spoil it much (again), just a little skull to peep at as skulls are a peeping must!
As for the 2018 edition of this magazine, it is finally straight outta print house so here's a pic of that, courtesy of 8bitannual chaps. I'm still waiting to put my grubby tentacles around this issue, could take a whole year to read all that with 200+ pages or so.
And the last bit of news is very important to me as I knew this game would happen one day as the prophecy have foretold looong time ago. Well, maybe you noticed a little web game here called 'Judge Dredd in the House of Death', a simple dice throwing adventure game based on the old 'dicemen' series from the late 80s. I always felt that this game would be perfect on C64 so the graphics were always drawn in this fashion (actually 0xpaint then more recently Pixcen). After talking with ATL/SNAQZ chaps, namely Snabel (music) and QzeroW (code) about working on some C64 game(s) in the future, I briefly mentioned this game also as something that could work nicely and to my surprise they loved the idea!
So now that the X Party is over, we can slowly *judge* this one out so more news about it next time...
to be continued...
03 May 2018
"And me, I'm in a rock'n'roll band", well I've joined a C64 demo group believe you me not, Dr. Science invited me to join Atlantis demo group so it was an offer I could not refuse. Really happy to join these talented folks so have no clue what am I to do there except (perhaps) to break things. But, we are working already on a demo to be presented in August at Datastorm party so already got some multicolor pixels running around for August... ;)
Consequently I made a little game with Great Fuji as I needed to draw that demon goatcat with MSX palette anyway so you can play it in yer oldest browser right here.
And some more C64 news, the peoples behind them Digital Talk magazine have just issued their 102 disk mag as they are celebrating 25 fricken years of swapping beer coasters sized floppies! I was happy to provide a cover for it once more so here is a toast to another 25 years, cheers! ッ
Now ZX front, since SQIJ for ZX is finished, I made a tape cover, the most dangerous action game should appear at Psytronik shop soon so save them pennies for the occasion.
But also, Sokurah has seemingly acquired some of them Taito boards to do an arcade version of this superhit so the characters now enjoy sharing 16 colors which was really nice to work with. Released for prompt perusal right here to insert coins at.
Now onto ZX Next, Warhawk graphics are done (notwithstanding all possible changes) but the game is still Wip. Jim and Flash have decided to do another one in the meantime called 'Baggers in Space', reminiscence of Jetpac and H.E.R.O, so I'm back at graphics and spacefractal at music. These two games will be presented (at least a few playable levels) at Revival party on May 19 and 20, Sokurah be there too but he might steal your beer.
Also, did a cover for 8bit annual magazine which recently ran a kickstarter so that 200+pages of 8bit gaming previews/reviews and interviews galore should appear soon and at the same time the same people on the same channel are organizing the dev compo for all the 8bit coders out there to present their work. Methinks one of the *prizes* would be your game painted by yours truly here or somesuch. ✌
And lastly (pheew), my buddy spacefractal is making a desktop game (could be android too) called PowerUp Elevation so I'm helping with graphics along the way. It is seemingly a remaster of some old Amiga game but it has birds or chickens..and spikes..and elevators. It is really fun and quite challenging game as well, you'll love smashing your monitor while playing it (easy and pro mode included)! 🐤
Well, so far 2108 indeed even better than 2017 so go figure... ;)
13 December 2017
It's been a while since anything was posted but there was a lot of work done so here's the brief..
Item 1 - Doctor Who adventure game, this one took a while to make but its finally done and ready, it has Krotons who function permanently until they exhaust! ⋆
Item 2 - I won the first place at Demosplash ANSI/ASCII competition this year with my Caravaggio ANSI piece. It was my first ever solo submission to any compo as I'm mostly not aware of such or just plain too late, so this win is ever more sweeeeeeet. Also got two Petscii pieces in csdb petscii compo, namely olde Lario and Eldorado which now has a proper animated sequence for ye olde C64 (thanks to TheRyk and Asterion). ❤
Item 3 - Digital Talk, a German C64 diskmag is almost done with final touches on the Holiday 101 issue. I did the cover for it and gfx for loader which was quite fun. Also must mention a great dir art by this guy - Logiker), grab it out on Dec 26 or so and support a great magazine. ⋆
Item 4 - It would be a sacrilege not to mention this oddity called SQIJ which was apparently some low budget release back in the day for C64 (never heard of it before, tbh) and since Sokurah has decided to bring it on ZX methought a nice and dangerous ZX loading screen is in order, especially for a game that otherwise looks rather innocent and fluffy! ⋆
Item 5 -Work in progress, Warhawk for ZX Spectrum Next. This machine has just seen a first batch delivery to kickstarter backers and since Flash (we did Warhawk on DS years ago) had the devkit already, we did a whole bunch of work so far in bringing this shmup to this rather curious machinery of yore. Still working on it but check from time to time my twitter or that of Flash for up-a-dates. ⋆
So..yep, this year was nice and busy and all, hopefully 2018 will be as interesting. I am currently working on a game which might take a while but next time more information about that. Happy Holidays everyone! ✲
13 July 2017
Great news incoming via telegraph service, Lupus in Fabula has been released on Steam, you can find it HERE
Now go Get some Renaissance promptly (or get medieval)!
Latest changes have included a support for Stick control and some major cleaning up!
Additionally, 15 achievements are added for the Steam version.
For the first week, the game is 10% off the regular price across Steam, GameJolt and Itch so get it at yer olde favorite market.
Also, Avida Dollars is now 1.0.1 with added Stick control for yer olde gamepads as well besides some other additions.
And finally, check out some Art section for some latest fancypantsy ANSI/PETSCII/PANTS haberdashery, not to mention the superificious web SID player.
And major thanx to me buddy Spacefractal for numerous tests on Fabula! ♥
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