19 January 2017
Avida Dollars, Dali Em Up featuring Salvador Domingo Felipe Jacinto Dalí i Domènech, Marqués de Dalí de Púbol, collecting money$ while fending off his own creations is out ❤.
It is available at gamejolt and it uses local High Score/Trophy system.
The game is in 'Pay what you Wilt' and really that should be instantly accessible to just about anyone out there. The game page is here so, no dilly dallying!
Viva Dali! ♚
26 October 2016
I meant that! :D
Anyway, not dead yet, undead most likely but yes, just an update so it looks a bit lively about here.
Well, that's it actually, no news. :)
OK, no well, I got me a BBS to run, that oddly now takes all my time. You can check it out at daliscat.synchro.net via any telnet you might have. There are basic instructions here - Dali's Cat.
Also, am trying to work on about three games but considering at least two to mesh into a single one if possible, hehe. It is something with Wizards running around 'wuthub' making spells and traveling about in a fancy car through the desert in search of mythological creatures. I know, makes no sense.
The other one is one of my old oldies, Avida Dollar$, that shmup with Dali. :)
For years I've been waiting to fix some stuff and update it proper so I might work on that first as it sounds easy (but its likely NOT! :D ).
Here's an image of the *palette testing* -- it means I'm working, really.
!ѕєє уα •._.•´¯)
04 July 2016
The game is done! A year and a half since I started testing the concept, it is finally out of my program files and into the wide world of program files. It is available on itch.io site right here.
I'm happy with it, verily. Check the game and if you like, consider voting for it on ye olde Greenlight as it has been stuck in there as a monk in a wine cellar, in a status quo of a sort.
As they say, Bibamus!
05 June 2016
OK, so the game is close to be finished, it's up on the Greenlight right now so all the good spirits may click those 'Yes' buttons several times and get the Universe into the proper order once more. There is much else to do though, testing on 3 different OS and controller as well but it's getting there. Not so long now. ;)