13 July 2017
Great news incoming via telegraph service, Lupus in Fabula has been released on Steam, you can find it HERE
Now go Get some Renaissance promptly (or get medieval)!
Latest changes have included a support for Stick control and some major cleaning up!
Additionally, 15 achievements are added for the Steam version.
For the first week, the game is 10% off the regular price across Steam, GameJolt and Itch so get it at yer olde favorite market.
Also, Avida Dollars is now 1.0.1 with added Stick control for yer olde gamepads as well besides some other additions.
And finally, check out some Art section for some latest fancypantsy ANSI/PETSCII/PANTS haberdashery, not to mention the superificious web SID player.
And major thanx to me buddy Spacefractal for numerous tests on Fabula! ♥
19 January 2017
Avida Dollars, Dali Em Up featuring Salvador Domingo Felipe Jacinto Dalí i Domènech, Marqués de Dalí de Púbol, collecting money$ while fending off his own creations is out ❤.
It is available at gamejolt and it uses local High Score/Trophy system.
The game is in 'Pay what you Wilt' and really that should be instantly accessible to just about anyone out there. The game page is here so, no dilly dallying!
Viva Dali! ♚
26 October 2016
I meant that! :D
Anyway, not dead yet, undead most likely but yes, just an update so it looks a bit lively about here.
Well, that's it actually, no news. :)
OK, no well, I got me a BBS to run, that oddly now takes all my time. You can check it out at daliscat.synchro.net via any telnet you might have. There are basic instructions here - Dali's Cat.
Also, am trying to work on about three games but considering at least two to mesh into a single one if possible, hehe. It is something with Wizards running around 'wuthub' making spells and traveling about in a fancy car through the desert in search of mythological creatures. I know, makes no sense.
The other one is one of my old oldies, Avida Dollar$, that shmup with Dali. :)
For years I've been waiting to fix some stuff and update it proper so I might work on that first as it sounds easy (but its likely NOT! :D ).
Here's an image of the *palette testing* -- it means I'm working, really.
!ѕєє уα •._.•´¯)
04 July 2016
The game is done! A year and a half since I started testing the concept, it is finally out of my program files and into the wide world of program files. It is available on itch.io site right here.
I'm happy with it, verily. Check the game and if you like, consider voting for it on ye olde Greenlight as it has been stuck in there as a monk in a wine cellar, in a status quo of a sort.
As they say, Bibamus!